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Quick draws / CLUB FORMAT 31Easy

Red Dog

Will the third card land between the first two?

2 challengersOne agreed matchHonor based
DEFAULT TERMS · 50% share · Loser’s next 25 dials · 5 points before winner’s dial 25. Agree on any changes and a session end before play. Use the sheet ↗

How to play

  1. 01

    Each challenger gets a fresh shuffled deck and one turn. Rank cards 2 through ace, ace high.

  2. 02

    Deal two cards. If adjacent in rank, that turn pushes. If equal, deal a third: matching the pair wins; otherwise the turn pushes.

  3. 03

    If the first two have a gap, deal a third card. Strictly between their ranks wins; equal to either endpoint or outside the gap loses.

  4. 04

    Compare outcomes as win > push > loss. No raises or spread-based casino payouts apply.

🏆 WHO WINS

The better turn outcome wins the club round.

🤝 TIES & PUSHES

Equal outcomes: both take another full turn.

AFTER THE GAME

Cards down. Phones up.

The winner proposes the agreed collaboration share on the loser’s first qualifying prospect. Both call counters start at zero. The loser can cancel the proposed split by completing the agreed redemption challenge before its cutoff. The actual work and contribution still determine earned credit.

Read the challenge and redemption rules ↗
Underlying game reference: Read the standard-game reference ↗. This club guide defines its own simplified format; the reference does not endorse the club.