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Quick draws / CLUB FORMAT 05Easy

Casino War

One card each. High card takes the round.

2 challengersOne agreed matchHonor based
DEFAULT TERMS · 50% share · Loser’s next 25 dials · 5 points before winner’s dial 25. Agree on any changes and a session end before play. Use the sheet ↗

How to play

  1. 01

    Shuffle a standard deck and deal one face-up card to each challenger.

  2. 02

    Rank cards 2 through ace, with ace high. Suits do not break ties.

  3. 03

    If ranks tie, burn three cards and deal one more to each challenger. Repeat if still tied.

  4. 04

    Play one resolved round, or agree to a best-of-three match before dealing.

🏆 WHO WINS

The higher card wins the round; the agreed match winner triggers one challenge.

🤝 TIES & PUSHES

Go to war again; no extra percentage is added.

AFTER THE GAME

Cards down. Phones up.

The winner proposes the agreed collaboration share on the loser’s first qualifying prospect. Both call counters start at zero. The loser can cancel the proposed split by completing the agreed redemption challenge before its cutoff. The actual work and contribution still determine earned credit.

Read the challenge and redemption rules ↗
Underlying game reference: Read the standard-game reference ↗. This club guide defines its own simplified format; the reference does not endorse the club.