Higher card wins for its assigned challenger.
Quick draws / CLUB FORMAT 32Easy
Dragon Tiger
Two cards. Opposite sides. Highest rank wins.
How to play
- 01
Randomly assign one challenger to Dragon and the other to Tiger before dealing.
- 02
Deal one face-up card to each side from the agreed shuffled deck.
- 03
Rank ace low, then 2 through king high. Suits do not rank.
- 04
The challenger assigned to the higher card wins. Equal ranks push and replay.
Equal ranks push and redeal.
AFTER THE GAME
Cards down. Phones up.
The winner proposes the agreed collaboration share on the loser’s first qualifying prospect. Both call counters start at zero. The loser can cancel the proposed split by completing the agreed redemption challenge before its cutoff. The actual work and contribution still determine earned credit.
Read the challenge and redemption rules ↗Underlying game reference: Read the standard-game reference ↗. This club guide defines its own simplified format; the reference does not endorse the club.