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Poker room / CLUB FORMAT 15Advanced

2–7 Single Draw

One draw to make the lowest unpaired hand.

2 challengersOne agreed matchHonor based
DEFAULT TERMS · 50% share · Loser’s next 25 dials · 5 points before winner’s dial 25. Agree on any changes and a session end before play. Use the sheet ↗

How to play

  1. 01

    Deal five private cards to each challenger.

  2. 02

    Each may replace zero through five cards once. Keep discarded cards separate.

  3. 03

    Compare five-card hands low: aces are high; pairs, straights and flushes count against you. An unpaired, non-straight, non-flush hand beats any paired hand.

  4. 04

    Among ordinary unpaired lows, compare the highest card first, then the next. The best possible hand is an unsuited 7-5-4-3-2. Club play omits betting.

🏆 WHO WINS

Lowest 2–7 hand wins.

🤝 TIES & PUSHES

Identical ranked lows push; replay.

Standard five-card high-poker rankings

Royal flush → straight flush → four of a kind → full house → flush → straight → three of a kind → two pair → one pair → high card.

Compare the rank of the made combination first, then kickers from highest downward. Suits are equal. Aces can be high or low in a straight, but cannot wrap around. Short Deck, lowball, Three Card Poker, Four Card Poker and Poker Dice use their own rankings.

AFTER THE GAME

Cards down. Phones up.

The winner proposes the agreed collaboration share on the loser’s first qualifying prospect. Both call counters start at zero. The loser can cancel the proposed split by completing the agreed redemption challenge before its cutoff. The actual work and contribution still determine earned credit.

Read the challenge and redemption rules ↗
Underlying game reference: Read the standard-game reference ↗. This club guide defines its own simplified format; the reference does not endorse the club.