The challenger assigned to the rolled total band wins.
Dice & wheel / CLUB FORMAT 27Easy
Sic Bo · Big / Small
Three dice, opposite totals, quick result.
How to play
- 01
Randomly assign Small to one challenger and Big to the other.
- 02
Roll three ordinary six-sided dice together.
- 03
Small wins on totals 4–10; Big wins on 11–17. Any triple is a club push regardless of total.
- 04
Reroll pushed results using the same assignments and unchanged percentage.
Any triple pushes and rerolls.
AFTER THE GAME
Cards down. Phones up.
The winner proposes the agreed collaboration share on the loser’s first qualifying prospect. Both call counters start at zero. The loser can cancel the proposed split by completing the agreed redemption challenge before its cutoff. The actual work and contribution still determine earned credit.
Read the challenge and redemption rules ↗Underlying game reference: Read the standard-game reference ↗. This club guide defines its own simplified format; the reference does not endorse the club.